Recoil game download for android






















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Operating Systems. Operating Systems Android. Only a small underground resistance group has escaped the clutches of the Network, and its members actively strive to save humanity. Now, somehow the resistance has acquired a piece of the Network's arsenal--a tank no less--and the plan is to send it back through time to save John Connor from the evil T I forget how the story really goes, but the point is that it doesn't really matter.

Now back to the tank. In the game, you most take command of the hot piece of hardware referred to at all times as the BFT it stands for Battle Force Tank, really.

Your goal is to liberate people from computer control, and to achieve this you must annihilate everything in your path while completing a series of resistance-directed missions. In total, there are six missions magnanimously called campaigns , taking you through a variety of landscapes, several enemy installations, and an army of trigger-happy minions of the Network.

Thankfully, you are properly armed for the job, and the BFT allows you to handily take care of the opposition. Though I've never actually driven around in a real tank, it seems to me that the BFT is rather zippy and manoeuvrable for something on treads.

This is all fine and good as long as don't try to mistake the game for a tank sim. Keeping this mind, we have a fairly decent arcade shooter at hand. The control system is well implemented and quite intuitive. The mouse is used to swivel the tank's guns and aim the targeting reticle, while the keyboard is reserved for controlling the movement of the chassis. This setup is fairly standard among 3D shoot-em-ups, and allows you to dive into the game and be cruising along like an old pro within a matter of minutes.

Each mission presents you with a series of objectives to complete in a prescribed order. These objectives are clearly delineated at the beginning of each mission and you can have easy access to them during the game.

Throughout the missions, you are provided with a constant audio dialogue with the rebel leaders who guide you along, giving hints and instructions at appropriate times.

Most of your objectives involve destroying some stationary or slow moving object or another, and there's less variety in the mission goals than there could have been, but it does lift the game above the level of a mindless shooter.

This is actually one aspect of the game that I appreciated the most. While Recoil is an arcade shooter through and through, if you plunge in thoughtlessly, you'll quickly be reduced to a heap of scrap metal.

The key to this game is to pick your fights and focus on the objectives at hand--otherwise you'll quickly find yourself outgunned and overwhelmed. Each level is densely populated with enemy vehicles and fortifications, and you need to employ a lot of hit and run tactics to survive.

Also, some of your weapons have awesome range, and you'll need to take full advantage of this. The enemy AI is not overwhelming, but it's marginally detectable.

The enemies do try to evade your attacks, but otherwise its existence is well hidden. This isn't really a complaint, however, as a killer AI has little place in a shoot-em-up like this--their shear numbers will keep you on your toes.

The locations of the mission have good variety, and each mission offers a balanced combination of open landscapes and winding corridors. The addition of aquatic scenarios is also interesting and the underwater excursions in sub mode add another dimension to the action. The underwater environment isn't too convincing but it does a nice change of scenery. Perhaps my only true complaint with the gameplay is that there isn't enough of it. The missions are on the long side, but even at 30 minutes a piece, there's only 3 hours of gameplay.

Granted, you'll need to replay some of the missions several times, especially at the higher difficulty levels, but you can easily finish Recoil over one weekend. The game's vast selection of weaponry is definitely one of its highlights.

The standard blaster is supported by a whole host of offensive gadgetry that includes mortars, mines, lasers, and missiles. Each type of weapon comes in a couple of types, offering great variety in your arsenal. There's also a Freon Cannon, a flame thrower and a lightning gun called the Arc Sabre. The Arc Sabre is one of my favourite weapons as it targets automatically without error, and damages multiple targets at once. However, ammunition for the more exotic weapons is hard to come by and you'll need to rely on your standard-issue blasters quite a lot.

Other interesting weapon choices include the tether-guided missiles and nukes that allow you to guide the projectile as it flies through the air. I had many gleeful moments guiding tether-guided nukes around obstacles towards my hapless victims. Ninety percent of Recoil's audio revolves around explosions and things dying and melting or just plain getting destroyed. The computer hackers that lead you through the game via your tank's communication system are pretty good.

Other than that, there is not a whole lot to the audio. Let's face it, how much can you do with the audio when it is mostly explosions? I like manuals that spell it out for you very quick and precisely, especially if the game you're playing is a shooter. The Recoil manual does just that. It gives you pictures of all enemy vehicles, and weapons that you can pick up throughout the game. By just reading the first couple of pages you can be up and running around this futuristic world in no time.

I love first-person shooter games; there is no better game to play after a hard day of work. Unfortunately Recoil misses on that note greatly. I judge a shooter by how much I think of tactics and ideas when I'm not playing. Not once while Recoil was in my possession did I find myself thinking of tactics and ideas for the game.

I'm also pretty sick to death of this "computers take over the world" crap; can't anybody come up with fresh ideas anymore? There are some great possibilities for a first-person tank shooter -- just take a look at SSI's Panzer Commander ; that was a great first-person tank game that was believable. Some of you out there might find this game very engrossing, or maybe I'm missing the point, but either way I recommend you wait for this game to hit the close-out bin until you buy it.

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